Flypso

Flypso

Server - Client communication

More networking! As the player enters the world, there is a lot of networking happening.

As everything, including the terrain, will be player modifiable, there is a lot of data that needs to be pulled from the server when entering the world. This will be a multi stage process. As of now, the client is able to fetch the map from the server with some experimental code. The picture above kind of illustrates the state of the process atm, so there is lots to work on here! :D